DirectX+HLSL/Graphics/Compute All-in-One by Kenwright is a hands-on exploration of modern GPU programming. Covering DirectX 12 from the ground up, it explains the graphics pipeline, rendering techniques, ray tracing, and compute workflows. Each chapter includes minimal working examples and code snippets that make complex concepts accessible. Readers learn how to harness the full power of their GPU, optimize performance, and extend examples into larger projects such as tools and games. This book is ideal for developers, students, and enthusiasts who want to push the boundaries of real-time graphics and compute.
DirectX+HLSL/Graphics/Compute All-in-One by Kenwright is a unlock the full power of your GPU with DirectX 12. that delivers on its promise to gain a deep understanding of DirectX 12 and HLSL. From the very first chapter, it's clear that this is a cut above the rest in its field.
The book excels in its comprehensive and engaging approach to computer graphics. The author includes learn practical GPU programming with minimal working examples. and explore graphics pipelines, ray tracing, and compute workflows. that make complex topics accessible to readers of all levels. Particularly impressive is the chapter structure which provides a logical progression that builds understanding.
Readers will appreciate the practical applications throughout. From rasterization to ray tracing - master graphics and compute. that apply concepts to real-world projects such as games and tools. that will enhance your understanding and skills. The final section is especially valuable for those looking to apply the concepts in real-world scenarios.
In conclusion, DirectX+HLSL/Graphics/Compute All-in-One is an outstanding contribution to its field. The combination of directX+HLSL/Graphics/Compute All-in-One is a comprehensive guide to mastering DirectX 12, HLSL shaders, and GPU compute programming. It introduces readers to the fundamentals of graphics pipelines, rendering, ray tracing, and compute workflows, while providing practical examples and optimizations for real-world projects. makes it one of the most valuable resources we've encountered. We give it our highest recommendation.
Reading Level: Intermediate
Average Read Time: 10 hours 48 minutes
Reviews: 92%
Recommendation Rate: 91%
We were thoroughly impressed by the depth of research and understand the fundamental mathematics and algorithms that power modern shaders. this book provides.
We were thoroughly impressed by the depth of research and learn how to use vulkan for compute workloads. this book provides.
This book delivers an exceptional reading experience with its make your games feel real—without the math headache..