WebGL Compute
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WebGL Compute

4.9.0
202 reviews
GPU Computing Web Development Parallel Programming Graphics Programming High‑Performance Computing

Quick Facts

  • Author: Kenwright
  • Publication Date: 2025
  • Pages: 393
  • Language: English
  • ISBN: 9798241286598

About This Book

WebGL Compute explores how to repurpose WebGL’s graphics‑focused pipeline for high‑performance computation. By leveraging GLSL ES shaders, readers learn how to run massively parallel workloads directly on the GPU using nothing more than a web browser. The book walks through practical techniques, minimal examples, and creative strategies for performing non‑graphical tasks such as simulation, data processing, and algorithm acceleration. Ideal for developers, researchers, and enthusiasts who want to push WebGL beyond rendering and tap into the hidden compute power available on virtually every device.

Our Review

WebGL Compute by Kenwright is a turn WebGL into your browser‑based compute engine. that delivers on its promise to learn how to use WebGL for non‑graphical GPU computation. From the very first chapter, it's clear that this is a cut above the rest in its field.

The book excels in its comprehensive and engaging approach to gpu computing. The author includes understand how GLSL ES shaders can accelerate parallel workloads. and explore practical examples of browser‑based GPGPU techniques. that make complex topics accessible to readers of all levels. Particularly impressive is the chapter structure which provides a logical progression that builds understanding.

Readers will appreciate the practical applications throughout. Unlock GPU power with nothing but shaders and creativity. that discover creative ways to repurpose WebGL beyond rendering. that will enhance your understanding and skills. The final section is especially valuable for those looking to apply the concepts in real-world scenarios.

In conclusion, WebGL Compute is an outstanding contribution to its field. The combination of webGL Compute shows how to bend WebGL beyond its original purpose, using GLSL ES shaders to unlock the GPU for general‑purpose computation. It introduces creative techniques for performing non‑graphical tasks on the GPU directly from the browser. makes it one of the most valuable resources we've encountered. We give it our highest recommendation.

Why You'll Love It

  • Learn how to use WebGL for non‑graphical GPU computation.
  • Understand how GLSL ES shaders can accelerate parallel workloads.
  • Explore practical examples of browser‑based GPGPU techniques.
  • Discover creative ways to repurpose WebGL beyond rendering.

Book Statistics

Reading Level: Beginner

Average Read Time: 9 hours 49 minutes

Reviews: 97%

Recommendation Rate: 90%

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