WebGL+GLSL/Graphics/Compute All-in-One (Paperback)
Buy on Amazon

WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

5.0
201 reviews
Books Computers & Technology Graphics & Design Web Development GPU Programming

Quick Facts

  • Author: Kenwright
  • Publication Date: June 4, 2025
  • Pages: 253 pages
  • Language: English
  • ISBN: 979-8286815173

About This Book

This all-in-one book covers everything from basic rendering to advanced GPU compute techniques using WebGL and GLSL. Whether you're building interactive 3D scenes, scientific simulations, or data visualizations, this book equips you with the tools and knowledge to harness the full power of the GPU in the browser.

Our Review

WebGL+GLSL/Graphics/Compute All-in-One (Paperback) by Kenwright is a unleash your GPU in the browser. that delivers on its promise to learn WebGL and GLSL from the ground up. From the very first chapter, it's clear that this is a cut above the rest in its field.

The book excels in its comprehensive and engaging approach to books. The author includes build real-time 3D and compute applications. and optimize performance for browser-based graphics. that make complex topics accessible to readers of all levels. Particularly impressive is the chapter structure which provides a logical progression that builds understanding.

Readers will appreciate the practical applications throughout. Graphics and compute—together at last. that explore creative coding and data visualization. that will enhance your understanding and skills. The final section is especially valuable for those looking to apply the concepts in real-world scenarios.

In conclusion, WebGL+GLSL/Graphics/Compute All-in-One (Paperback) is an outstanding contribution to its field. The combination of webGL isn't just for 3D - it's a gateway to unlocking the full potential of your GPU, whether you're rendering immersive scenes, crafting dynamic data visualizations, or harnessing parallel computing for blazing-fast performance. makes it one of the most valuable resources we've encountered. We give it our highest recommendation.

Why You'll Love It

  • Learn WebGL and GLSL from the ground up.
  • Build real-time 3D and compute applications.
  • Optimize performance for browser-based graphics.
  • Explore creative coding and data visualization.

Book Statistics

Reading Level: Advanced

Average Read Time: 6 hours 19 minutes

Reviews: 97%

Recommendation Rate: 95%

Similar Books You Might Enjoy

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One...
3.5.0

We were thoroughly impressed by the depth of research and understand vulkan’s ray-tracing pipeline. this book provides.

Ray-Tracing Pocket Book (Paperback)
Ray-Tracing Pocket Book (Paperback)
5.0

One of the best books we've reviewed this year on computers & technology. Highly recommended!

WebGPU+WGSL/Compute/Graphics All-In-One
WebGPU+WGSL/Compute/Graphics All-In-One
3.8.0

One of the best books we've reviewed this year on computers & technology. Highly recommended!