Vulkan Graphics API: in 20 Minutes (Coffee Break Series)
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Vulkan Graphics API: in 20 Minutes (Coffee Break Series)

5.0
104 reviews
Books Computers & Technology Programming Game Programming

Quick Facts

  • Author: Kenwright
  • Publication Date: August 1, 2016
  • Pages: 131 pages
  • Language: English
  • ISBN: 978-1535124850

About This Book

Vulkan Graphics API: in 20 Minutes (Coffee Break Series) offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

Our Review

Vulkan Graphics API: in 20 Minutes (Coffee Break Series) by Kenwright is a unleash your potential with Vulkan Graphics API: in 20 Minutes (Coffee Break Series)! that delivers on its promise to master practical coding skills. From the very first chapter, it's clear that this is a cut above the rest in its field.

The book excels in its comprehensive and engaging approach to books. The author includes explore real-world projects. and accelerate your learning curve. that make complex topics accessible to readers of all levels. Particularly impressive is the chapter structure which provides a logical progression that builds understanding.

Readers will appreciate the practical applications throughout. Vulkan Graphics API: in 20 Minutes (Coffee Break Series) - Learn, build, and innovate. that demystify advanced technical topics. that will enhance your understanding and skills. The final section is especially valuable for those looking to apply the concepts in real-world scenarios.

In conclusion, Vulkan Graphics API: in 20 Minutes (Coffee Break Series) is an outstanding contribution to its field. The combination of this book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++? makes it one of the most valuable resources we've encountered. We give it our highest recommendation.

Why You'll Love It

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.
  • Demystify advanced technical topics.

Book Statistics

Reading Level: Intermediate

Average Read Time: 3 hours 16 minutes

Reviews: 89%

Recommendation Rate: 99%

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