Game Collision Detection: A Practical Introduction offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.
Game Collision Detection: A Practical Introduction by Kenwright is a unleash your potential with Game Collision Detection: A Practical Introduction! that delivers on its promise to master practical coding skills. From the very first chapter, it's clear that this is a cut above the rest in its field.
The book excels in its comprehensive and engaging approach to books. The author includes explore real-world projects. and accelerate your learning curve. that make complex topics accessible to readers of all levels. Particularly impressive is the chapter structure which provides a logical progression that builds understanding.
Readers will appreciate the practical applications throughout. Game Collision Detection: A Practical Introduction - Learn, build, and innovate. that demystify advanced technical topics. that will enhance your understanding and skills. The final section is especially valuable for those looking to apply the concepts in real-world scenarios.
In conclusion, Game Collision Detection: A Practical Introduction is an outstanding contribution to its field. The combination of collision detection is a challenging and important multi-discipline problem in robotics, medical analysis and most importantly video games. Collision detection is not just a true or false answer to the question if two objects are touching, it is essential to detect the physical geometric data between objects and the environment accurately, such as, contact points, penetration depths, and separating normals. In fact, not only does the collision data need to be accurate for games, it needs to be fast. We explain collision detection algorithm principles and implementation details for use in interactive environments and physic-based simulators. We explain basic mathematical concepts and geometric principles (e.g., vectors, cross product, and plane equation). This textbook is designed to introduce the reader to the exciting topic of collision detection in virtual environments from a practical perspective. Organized around the central concept of collision detection, the book includes numerous practical examples in the body of the text as well as explaining technical limitations and engineering solutions. It is also one of the purposes of this book to introduce the reader to the development aspect of game and real-time interactive software. makes it one of the most valuable resources we've encountered. We give it our highest recommendation.
Reading Level: Advanced
Average Read Time: 3 hours 42 minutes
Reviews: 97%
Recommendation Rate: 99%
A must-read for anyone interested in books. The author's approach is both innovative and practical.
The author's expertise shines through in this 115-page exploration of the topic.
The author's expertise shines through in this 324-page exploration of the topic.